![]() His strong beliefs give his sermons added zest, and he has enthralled many a crowd with his impassioned speeches. Ignatius is a traveller whose desire is to learn all he can about the deities of the Fabled Lands. Rank: 1st Profession: Priest Stamina: 9 Defence: 4 Money: 16 Shards Possessions: Computer, containing total knowledge of the Fabled Lands. Possessions: mace, leather jerkin (Defence +1), map Rank: 1st Profession: Rogue Stamina: 9 Defence: 6 Money: 16 ShardsĬHARISMA: 4 COMBAT: 2 MAGIC: 3 SANCTITY: 6 SCOUTING: 4 THIEVERY: 2ĬHARISMA: 6 COMBAT: 10 MAGIC: 8 SANCTITY: 6 SCOUTING: 1 THIEVERY: 9 Rank: 1st Profession: Warrior Stamina: 9 Defence: 8 Money: 16 Shards Rank: 1st Profession: Mage Stamina: 9 Defence: 4 Money: 16 Shards Rank: 1st Profession: Wayfarer Stamina: 9 Defence: 7 Money: 16 Shards She has heard that the temple of Sig in Marlock City needs the service of a rogue. Devious and resourceful, she can break in almost anywhere. Forced to flee because she was too active in her chosen profession, she has come to new lands to seek her fortune. Marana is a fiercely independent woman who grew up in the back streets of her home town. For now, he is looking for the Gold Dust Tavern in Yellowport, where adventure awaits. His goal is to become one of the mightiest wizards of the world, and nothing will stand in his way. Possessions: sword, leather jerkin (Defence +1), mapĬhalor is an outcast by choice, shunning his native land and the family who spurned him, driven by a burning desire for secret knowledge. Possessions: staff, leather jerkin (Defence +1), map He knows the merchants’ guild in Yellowport needs assistance.ĬHARISMA: 2 COMBAT: 2 MAGIC: 6 SANCTITY: 1 SCOUTING: 5 THIEVERY: 3ĬHARISMA: 5 COMBAT: 4 MAGIC: 4 SANCTITY: 1 SCOUTING: 2 THIEVERY: 6 He is blunt and outspoken, but scrupulously follows the warrior’s code. He left his homeland when an extended outbreak of peace made his skills redundant there. She has heard of a City of Trees, deep within the forest of the Isle of Druids.Īndriel seeks fame through adventure and the glory of battle. She has the agility of a gazelle, the cunning of a fox and the ferocity of an eagle. Liana prefers to make her home in mountain grottos and woodland groves rather than in the squalid streets of cities. Possessions: battle-axe, leather jerkin (Defence +1), map Possessions: spear, leather jerkin (Defence +1), map LIANA THE SWIFTĬHARISMA: 2 COMBAT: 5 MAGIC: 2 SANCTITY: 3 SCOUTING: 6 THIEVERY: 4ĬHARISMA: 3 COMBAT: 6 MAGIC: 2 SANCTITY: 4 SCOUTING: 3 THIEVERY: 2 ![]() Transfer the details of the character you have chosen to the Adventure Sheet. Starting characters You can create your own character, or pick one from the following – except for the last two listed. If you have any detailed queries, consult the Adventuring in the Fabled Lands 1 document.Īdventurer’s Journal For the keeping of notes (Your Defence score is equal to your Rank PLUS your armour bonus PLUS your COMBAT score.) The amount you beat the Difficulty by is the number of Stamina points that your opponent loses. The Difficulty of the roll is equal to the opponent’s Defence score. ![]() Fighting involves a series of COMBAT rolls. This means that you would have to roll 5 or more on two dice to succeed. This requires a CHARISMA roll at a Difficulty of 10. Example: You want to calm down an angry innkeeper. To succeed you must roll higher than the Difficulty of the task. To use an ability (COMBAT, THIEVERY, and so on), roll two dice and add your score in the ability. ![]() ![]() Acid Afraid Ague Aid Aklar Alissia Almanac Aloft Altitude Altruist Ambuscade Amcha Amends Anchor Anger Animal AnthemĪnvil Apache Appease Apple Ark Armour Artefact Artery Ashen Aspen Assassin Assault Assist Attar Avenge Axe Azure ![]()
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